Wednesday, October 30, 2013

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Magic: The Gathering is a trading card game that was developed by Richard Garfield and produced by Wizards of the Coast, the same company that makes Dungeons and Dragons. In 1991 Peter Adkinson, the CEO of Wizards, was working with Garfield on another game that Garfield had developed. Adkinson wanted to make a portable game that could be played during the down time at gaming conventions. When Garfield brought the concepts of the trading card game, which he had been working on as a student, to Adkinson he published the game. Neither of them fully realized how popular the game would become.

Magic went through its first release in 1993 and now there are literally millions of people who play, both the physical rendition and the online version.

Magic is constantly being updated with about four sets released every year and each set containing around two hundred new cards. Once a year a new set comes in that will make three of the sets from two years ago obsolete and unusable for standard play.

There are many different game types, like commander, and archenemy, that get their own specific cards printed as well as a plethora of other ways to play just with the normal cards.

Magic: the Gathering cards exemplify the five principle of new media in a variety of ways. Most cards have a numerical representation for the online version for example. This site will discuss the various aspects of the game as well as how it applies to the Manovich's principles of new media.

1 comment:

  1. Magic is definitely an example of variability, what with the new sets coming out all the time and old ones going out of standard. It's far from a static media form.

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